The first change is an important one, and that is to simplify the scramble window idea. It worked very well for its original purpose, which was to provide a special environment after a 2







Unfortunately and incorrectly I then complicated it by also including two other types of sequence:
- one in which someone jumped into the window without using a relay (e.g. 1
- 2
)
- continuations after 1
such as 1
- 1
; 2
or 1



The problem in both cases is that one hand is unlimited. To cope with strong hands we had to specify that bids that went beyond the window were forcing. But that was still clumsy, as these bids are all suit-setters: it left us badly placed if we wanted to explore for fit, or to strongly agree a suit (because it was a scramble, 2NT was natural).
So the fix is a three-parter. First, we've reverted to the simple window I described at the top, specifically for when one hand invites with 2

Second, a jump into the window in sequence type 1 is now a disturbing bid. You'll find that this gives you all the tools you need to carry on when you have a strong hand opposite partner's space-stealing but highly descriptive bid; and there's no real need for scrambling, as partner's bid has already identified the strain in which we can play if are going no further.
And finally, we have to deal with the continuations after 1

1







1





Alan Williams
June 2008
The Chilli bidding system is described and defined at chillibidding.org.
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